Spend less on tools.
Make more games.
No per-email fees. No per-pledge fees. No per-contact fees. Flat monthly pricing — send as much as you want, fulfill as many backers as you need.
Shipping
- Unlimited orders
- Inventory management
- Multi-carrier shipping
- Tablet picking & packing
- Returns processing
- Demand forecasting
- 3 user seats
Full Suite
- Everything in Shipping
- Store outreach & pipeline
- Sales sequences
- Email campaigns (unlimited sends)
- Automated drip sequences
- Backer fulfillment
- Address surveys
- Revenue attribution
- 10 user seats
- No per-pledge fees
Enterprise
- Everything in Full Suite
- Unlimited brands
- Unlimited user seats
- API access
- Custom integrations
- Dedicated support
- White-label option
The math is simple
Here’s what game companies typically pay — and what they’d pay with us.
How much would you save?
Questions
Do I need all four apps?
Nope. The Shipping plan gives you just the warehouse tools. But the Full Suite is where the magic happens — your backer data flows into orders, your customer emails connect to purchase data, and everything lives in one place.
Are there per-email or per-pledge fees?
Zero. Send 50,000 emails. Import 5,000 backers. Ship 1,000 orders. The price doesn’t change. We’re a flat monthly fee because we hate surprise invoices as much as you do.
Can I import from BackerKit / Kickstarter?
Yes — one-click CSV import from Kickstarter, Gamefound, and BackerKit. The importer auto-detects the format, creates pledge tiers, and captures add-ons. If you have a backer report, we can import it.
What email service do you use?
SendGrid (Twilio). You bring your own API key, which means your deliverability and sender reputation stay under your control. No shared IP nonsense.
Is this really built by a game company?
Yes. We’re Chaotic Great Games — we make Gudnak. Every feature in this platform was built because we needed it to run our business. We fulfilled 1,700 Kickstarter backers, manage 82 retail store relationships, and email 9,600 players using this exact software. It’s not a side project — it’s our production system.
Can I try it before committing?
Get a demo and we’ll walk you through everything. No contracts, no commitment. If it’s not right for you, no hard feelings.
Stop paying for six tools
that don’t talk to each other
One platform. One price. Everything a game publisher needs.
Get a Demo